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Google Play Error Contacting Licensing Server

Returns the cached response for all license checks, for as long as the cached response is valid, rather than making a request to the licensing server. Maybe You should make a sticky thread with this solution? If you are designing a custom policy, we recommend that the Policy: Caches (and properly obfuscates) the most recent successful license response in local persistent storage. Display a "Purchase this application" dialog, including a button that deep-links the user to the application's details page on Google Play, from which the use can purchase the application. have a peek here

Training API Guides Reference Tools Google Services to top Overview Google Play Services Setup Authorization Google+ Google Maps Reference Google Play In-app Billing Overview Version 3 API Implementing In particular, you should handle the case in which the method receives the RETRY response for dontAllow() and provide the user with an "Retry" button, which might have happened because the Figure 6. When you select Strict setting, server will ask for authentication on every attempt to open the application. http://stackoverflow.com/questions/13916922/error-contacting-licensing-server

It seems in general that the LVL interaction with the Play Store server is a bit temperamental. This has fixed a similar issue for me before. Called from LicenseValidator.

The Obfuscator uses AES encryption to obfuscate/unobfuscate data. Animal Shelter in Java What sense of "hack" is involved in "five hacks for using coffee filters"? the sync was already ok.any other solution? Here's how to find your account's public key for licensing: Go to the Google Play publisher site and sign in.

A device identifier string, derived from as many device-specific sources as possible, so as to make it as unique. Retry period and maximum retry count In some cases, system or network conditions can prevent an application's license check from reaching the licensing server, or prevent the server's response from reaching I had just run my test app on my Android device and it was working fine re "licensing.init( "google" )". asked 5 years ago viewed 2930 times active 3 years ago Linked 3 Issues canceling downloads in Market Related 3Help with Google Marketplace4Android marketplace with PayPal support1Why can't I download apps

Thanks Best wishes share|improve this answer answered Dec 19 '12 at 9:28 Christine Bauers 98411 1 I restarted my phone and suddenly it worked...but i think it just needed some This means that no license response will be available to the user until the limit is reset, which can affect the user for an indefinite period. I/Corona ( 5119): licensingListener - start I/Corona ( 5119): I/Corona ( 5119): isError = true I/Corona ( 5119): isVerified = false I/Corona ( 5119): name = licensing I/Corona ( 5119): errorType Caution: Per-device licensing is not recommended for most applications because: It requires that you provide a backend server to manage a users and devices mapping, and It could inadvertently result in

Please test it with high speed internet. Your application can implement the methods in any way needed. In most cases, you should declare your implementation of LicenseCheckerCallback as a private class inside your application's main Activity class. Server Response Codes Table 2 lists all of the license response codes supported by the licensing server.

Just find the purchases from Ultimate-guitar and send screenshot for me at forum-support@ultimate-guitar.com Ultimate Guitar official Support Portal If you create a ticket by contacting the Support Team directly at forum-support[@]ultimate-guitar.com http://fileupster.com/google-play/google-play-music-playback-error-couldn-39-t-play-the-track-you-requested.html Watch my YouTube video: [media]https://www.youtube.com/watch?v=CiPuo5fIuZ0[/media] Twitter Here is a link to my username: [twitter]CoronaLabs[/twitter] Here is an embedded tweet: [tweet]https://twitter.com/CoronaLabs/status/310555907283107840[/tweet] Corona Labs Specific Tags [docsLink] Will create a link to the If you need to handle any special UI effects or state management before the call, you might find it useful to call checkAccess() from a wrapper method. The value is managed by the server, however a typical value would be "10" or higher.

Follow the normal steps to prepare, sign, and then publish the application. This ensures that the license response data is secure and persists across device power cycles. In most cases, you would use the default Policy implementation provided by the LVL, ServerManagedPolicy. Check This Out That I would really like to know, but until it happens again, I can't determine how.

Hooray! In the Edit Profile page, locate the "Licensing" pane, shown below. Nov 30, 2013, 12:41 PM Like Reply Quote frednunje Join date: Aug 2016 25 IQ #6 Click to copy post link Quote by gabrigmm It doesn't work with me...

ILicensingService One-way IPC interface over which a license check request is passed to the Google Play client.

ServerManagedPolicy provides all of the handling for license and retry responses. The application Policy can extract the GT and GR extras and use them to conditionally allow access to the application, as follows: For a license check that results in a RETRY At first I was unable to clear the error condition - even though I tried: Clear the data in 'Google Play Store' Reboot my tablet Reinstalled my Test app None of In general, an application should handle all of these response codes.

Amen. The LVL includes a full and recommended implementation of the Policy interface called ServerManagedPolicy. All rights reserved About | Blog | TOS | Privacy | Advertise | Support Sign inSearchClear searchClose searchMy AccountSearchMapsYouTubePlayNewsGmailDriveCalendarGoogle+TranslatePhotosMoreShoppingWalletFinanceDocsBooksBloggerContactsHangoutsEven more from GoogleGoogle appsMain menuDeveloper Console HelpDeveloper Console HelpDeveloper Console Contact us this contact form i've cleared data and cache both for UG and for Google Play.

Join them; it only takes a minute: Sign up At times Google LVL fails with 'Error contacting licensing server.' Have other seen this? Up until that point, it just kept giving random errors like "Error contacting licensing server", then it would say that it downloaded the file (but the byte size was 1 byte, GR Maximum retries count. If you do not want to support device limitation, no work is required — the LicenseChecker class automatically uses a default implementation called NullDeviceLimiter.

Meaning of "oh freak" Generate a 6 character string from a 15 character alphabet Can Communism become a stable economic strategy? What actually are virtual particles? Overview of license check and response Example: MainActivity The sample application included with the LVL provides a full example of how to initiate a license check and handle the result, in private class MyLicenseCheckerCallback implements LicenseCheckerCallback { public void allow(int reason) { if (isFinishing()) { // Don't update UI if Activity is finishing.

Start the app again. Here's an example from the sample application included in the LVL, where mChecker is the LicenseChecker instance: @Override protected void onDestroy() { super.onDestroy(); mChecker.onDestroy(); ... } If you are extending or A typical implementation would extract some or all fields from the license response and store the data locally to a persistent store, such as through SharedPreferences storage, to ensure that Importantly, a key feature of ServerMangedPolicy is its use of server-provided settings as the basis for managing licensing across an application's refund period and through varying network and error conditions.

mChecker = new LicenseChecker(this, new ServerManagedPolicy(this, new AESObfuscator( SALT, pckName, deviceId)), BASE64_PUBLIC_KEY); mChecker.checkAccess(mLicenseCheckerCallback); And the callback looks like this private class MyLicenseCheckerCallback implements LicenseCheckerCallback { public void allow(int policyReason) { if Can indicate that the key pair used by the installed application version is invalid or compromised. BTW - My licensed test response in Google Play is set to RESPOND_NORMALLY Back to top Share [TOPIC: post.html] #3 greg886 [GLOBAL: userInfoPane.html] greg886 Contributor 909 posts Enterprise 26 September 2013 Previous versions of the Licensing Server do not allow customers to retry downloads after the first failure.

google-play-store share|improve this question edited Feb 15 '13 at 9:13 Flow 15.6k1261125 asked Apr 28 '11 at 14:05 Zoot 334520 add a comment| 2 Answers 2 active oldest votes up vote Thrash till' death. The LicenseChecker class manages your application's IPC communication with the Google Play application, including the call that sends the request and the callback that receives the response. Main.isLicensed = true; } public void dontAllow(int policyReason) { if (isFinishing()) return; // Don't update UI if Activity is finishing.